wss soundfile.and you can guess, this sounds horrible, since pitch controls this one file, doing 'odd' stuff to the sound. It seems that in arma1 (the mod the guys made anyway) the engine sound for a vehicle only exsist of 1 (measly). Now, reading up on stuff, and comparing config files, I came to a conclusion, and I'm kinda hoping that some friendly soul could concurr this, any other comments are very welcome as well offcourse :) To make things more complex, the crew has joined an existing group of WWII fans, who already made several mods for arma1. In short, I came aboard as soundmodder, when we where using Crysis as a base, and I must say, I learned a lot about implementing sounds with Fmod, a tool provided and needed for the soundmodding.Ībout two months ago, the crew decided to change direction, and choose arma2 as a platform, to continue/redo the work done sofar for the WWII tankmod, since it had more possabilities.Īlthough less 'visual' to me (as Fmod is very visual and easier to tweak sounds), this new step got me mindbugged, also because 'coding' is not really my 'thing' yet. Started with a modcrew in the beginning of this year, a group of enthousiastic tanknuts, working on a tanksim to fill their needs.
I hope I can help out or post some tips in the future (giving something back to the community), but for now I'm more of the 'how to.?' category :)
First off thx for the great reads, and Kju for the mst!